Baby Quinn just turned six months old, and I am blown away by all that she can do. Quinn is flipping from belly to back (and back again!), babbling away, and nearly bouncing out of her seat!
Much like Quinn, our upcoming card game, Doomscroll, is doing so many things. For starters, Doomscroll plays great with 2-4 players. In the game, you work at a fantasy world social media company (called Doomscroll), and your goal is to fill a social media feed full of posts that get users interested in enough to click on ads.
One big piece of feedback we received about our first game, Gamestormers, is that people wanted a two-player version. In Doomscroll, two players race to sell three ads first, all while still being able to sabotage their competition at strategic points. If you want more chaos, Doomscroll still plays great at 3-4 players, with more opportunities for players to optimize their own play while taking the lead player down a few pegs.
The other big piece of feedback we received was that players really value having a single player version of games too. Doomscroll has a fantastic single player version that actually plays completely different than the 2-4 player game, providing new replay value for the gamer. In the single player version, you now act as the moderator for Doomscroll, hoping to remove emotionally-charged posts before advertisers and users quit the app.
Beyond two different game modes, Doomscroll also provides a great teachable moment for all of us when it comes to reflective social media use. As I play the game, I think about what social media companies aim to do when they provide us with their free services – they want to feed us our interests, get us emotionally invested, and then show us targeted ads. The more we’re aware of what a company’s goal is, the better we can identify when it is happening and adapt our use accordingly.
Each day I’m amazed at how far both Quinn and Doomscroll have come, and all that they can do. You can pre-order your copy of Doomscroll today!

