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What I Learned About Game Design at Protospiel Madison 2025

I had the immense pleasure of attending Protospiel Madison for the FIFTH time. If you’re new to the term “protospiel,” it is a convention where board and card game designers bring their creations to playtest with other designers and folks who just want to try out games! For a designer like me, these types of…

The Importance of Librarians – Reflections from AASL Conference

I had the immense privilege to attend the American Association of School Librarians (AASL) Conference in St. Louis this past week. Librarians and Library Media Specialists have always been an important part of my life. As a former English teacher, I collaborated with our librarian to help students find a fit for their interests, engage…

How Board and Card Games Can Teach Healthy Discourse

At the time I am writing this blog, the United States finds itself in one of the most divisive and polarizing periods of ideological discourse. After high-profile figures have found themselves targeted for their politics, hosts have been removed from the air for opinions, and commentators have been assassinated for their views, having difficult conversations…

Ethical Uses of AI in Playful Learning and Game Design

Artificial Intelligence is on everyone’s minds, regardless of whether or not you are in the educational space. One great aspect of board and card games is that they provide a really engaging and practical way to discuss and critique AI through a variety of opportunities. I’ve listed a few ways using games and game design…

What People Love About Gamestormers and Doomscroll

I am incredibly grateful for all of the wonderful people who try our game, buy our game, and share our games with learners at their local school, library, or game night! When asked recently about testimonials for our game, I went back and tried to document some of those comments folks have made over the…

5 Ways Games and Game Design Promote STEAM Learning

Exploring Science, Technology, Engineering, the Arts, and Math requires tapping into student passions and interest areas. With 83 percent of teens engaging in games on a regular basis, the design and playing of board and card games provides a great inroads into STEAM activities. Below I’ll share some ways games can explore these subjects! Science…

Teaching Tariffs Using Games and the Game Industry

When discussing tariffs, sometimes it is really tricky to understand their impacts, potential pitfalls, benefits, and more without clear and concrete examples. As an independent game publisher who researches where to manufacture games and how to sell games internationally, I have some good perspectives on how tariffs impact our industry! I wanted to share how…

Five Ways Games Teach Social Emotional Learning Skills

First and foremost, we want our students to develop key skills and knowledge around the content shared throughout their educational journey. However, social emotional skills (SEL) go hand-in-hand with our learning goals, as SEL helps students put their knowledge into practice. A great way for students to practice the five SEL skills as defined by…

Implementing Science of Reading Strategies Using Games

As more and more districts and organizations look to incorporate Science of Reading strategies into their curriculum, one big fear is that these very explicit processes will not capture students’ attention nor engage them. But what if we tap into a high-interest area such as games and storytelling in order to help students feel motivated…

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