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Using Game Design & Gamestormers to Teach Any Subject

When I present ideas about how to design games to various organizations and educators, a common question pops up: but how does game design fit MY subject area or age level? Incredibly, game design and playful learning integrate seamlessly into teaching just about anything. In game design, the maker focuses on one goal – creating…

Gamestormers at Madison Protospiel 2022

Last year, I attended my first Protospiel event in Madison, WI. For those of you who might not be familiar, a protospiel is a gathering of board/card game designers, playtesters, publishers, and media members all trying out each others’ game prototypes. The system is simple – after you’ve played someone’s game, setup your own to…

Gamestormers and Sloane are Growing Up Fast

My daughter, Sloane, recently turned a year-and-a-half old. Although it may not seem like a very big milestone, I am incredibly impressed with how much she has changed in the past few months. Sloane repeats and remembers so many different phrases, like calling our dog Mozzie “Ozzie” or saying “whoa” about each new discovery. She…

Gamestormers and Baby Sloane are Talking

My daughter, Sloane, is officially busting out words on a regular basis. When she wants to hop into my arms, she announces “up!” When she wants to say hi to our lab, Mozzie, she says “Ozzie!” Water, of course, is “Wowie.” Lots and lots of “uh ohs” of course. But, naturally, my favorite word of…

Gamestormers (and Sloane) Took Their First Steps

My daughter, Sloane, has been flirting with taking her first steps these past few weeks. She easily pulls herself up from sitting, wobbles a bit, and then sits down. Each time, she cracks a smile… almost as if she knows that she can do it, but it’s more fun to tease us a bit. It…

Lessons We Can Learn from from Wordle

Unless you’ve been without internet access for the past three months, there’s a good chance you’ve stumbled upon Wordle, the addictive, once-a-day word puzzle game that is one part Mastermind, one part Hangman. Although Wordle itself is not a new game concept per se, what makes it so unique is how it is collectively experienced,…

Sloane & Gamestormers Stand on Their Own

Although it is always exciting to see your baby hit milestones, I do think that baby Sloane’s most recent accomplishment is a bit concerning. Sloane is standing on her own. Don’t get me wrong – I’m happy! But it’s the way in which she’s standing. She’s fearless. It starts as pulling herself up on a…

Building Your Game Lore

One of the best parts about designing a game is the act of creating a world where the game lives. Deciding how your game inhabits the world and how your mechanics align with the characters, setting, and events of the world you’ve created. As I’ve worked to develop the world of Fjerogard, the fictional location…

Gamestormers at Protospiel Madison

One of the best parts about the game creation journey has been the people I meet along the way, as well as embracing new adventures in the field. On a whim, I signed up for what is referred to as a “protospiel,” or an event where game designers, playtesters, and publishers gather to try out…

Crawling Before You Walk with Live Playtests and Babies

My daughter is mere days away from becoming a full, crawling baby. I always comment to my wife that it feels like we just brought her home from the hospital, yet it was nearly eight months ago. Eight! It’s unbelievable to me how easily my daughter nearly stands on her own. I keep joking that…

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