I am incredibly grateful for all of the wonderful people who try our game, buy our game, and share our games with learners at their local school, library, or game night! When asked recently about testimonials for our game, I went back and tried… Continue Reading “What People Love About Gamestormers and Doomscroll”
Depending on how your planning shakes out, you might find yourself with a few extra minutes in your educational spaces… or an extra week to fill with activities! In the spirit of finding engaging and playful learning for any amount of time, we’re going… Continue Reading “Playful Activities from 5 Minutes to 5 Days for Your Library or Classroom”
Exploring Science, Technology, Engineering, the Arts, and Math requires tapping into student passions and interest areas. With 83 percent of teens engaging in games on a regular basis, the design and playing of board and card games provides a great inroads into STEAM activities.… Continue Reading “5 Ways Games and Game Design Promote STEAM Learning”
When discussing tariffs, sometimes it is really tricky to understand their impacts, potential pitfalls, benefits, and more without clear and concrete examples. As an independent game publisher who researches where to manufacture games and how to sell games internationally, I have some good perspectives… Continue Reading “Teaching Tariffs Using Games and the Game Industry”
First and foremost, we want our students to develop key skills and knowledge around the content shared throughout their educational journey. However, social emotional skills (SEL) go hand-in-hand with our learning goals, as SEL helps students put their knowledge into practice. A great way… Continue Reading “Five Ways Games Teach Social Emotional Learning Skills”
As more and more districts and organizations look to incorporate Science of Reading strategies into their curriculum, one big fear is that these very explicit processes will not capture students’ attention nor engage them. But what if we tap into a high-interest area such… Continue Reading “Implementing Science of Reading Strategies Using Games”
One roadblock to implementing games in the classroom and library involves aligning the skills involved to the state and national standards that guide instructional experiences. To help with implementing board games and card games in the curriculum, here are five different ways games align… Continue Reading “Five Ways Games Align with State Standards”
As I share about the value games bring to the classroom, library, and even weekly game night, folks ask me, “but how do we know games are benefitting our kids?” Great news – we’ve got TONS of research and data that helps reinforce the… Continue Reading “Five Research-based Reasons for Games in the Library and Classroom”
Our daughter Quinn is eight months old, and we were thrilled to see her experience her very first holiday season. Although there were a few presents for Quinn to unbox, she was MUCH more fascinated with the wrapping paper, packing peanuts, and even the… Continue Reading “Doomscroll and Baby Quinn’s Unboxing!”
This past weekend, I had the chance to attend Protospiel Madison for the fourth time. If you’re new to the term “protospiel,” it is a convention where board and card game designers bring their creations to playtest with other designers and folks who just… Continue Reading “What I Learned at Protospiel Madison 2024 – Plus Fantasy Loot Brawl Debuts!”