Our daughter, Sloane, loves going out and about in the world. She loves splashing about during swim lessons. She digs the weekly songs and crafting activities at library story time. And don’t get me started on a good playground – Sloane is in heaven.… Continue Reading “Gamestormers and Sloane are Out in the Wild”
My daughter, Sloane, never ceases to amaze me each day. She is going to turn two years old in a month-and-a-half, and each day Sloane surprises me with a new skill or saying. On Monday, she will count up to 14 stacked cups. On… Continue Reading “Gamestormers and Sloane Have Arrived”
When I present ideas about how to design games to various organizations and educators, a common question pops up: but how does game design fit MY subject area or age level? Incredibly, game design and playful learning integrate seamlessly into teaching just about anything.… Continue Reading “Using Game Design & Gamestormers to Teach Any Subject”
Last year, I attended my first Protospiel event in Madison, WI. For those of you who might not be familiar, a protospiel is a gathering of board/card game designers, playtesters, publishers, and media members all trying out each others’ game prototypes. The system is… Continue Reading “Gamestormers at Madison Protospiel 2022”
My daughter, Sloane, recently turned a year-and-a-half old. Although it may not seem like a very big milestone, I am incredibly impressed with how much she has changed in the past few months. Sloane repeats and remembers so many different phrases, like calling our… Continue Reading “Gamestormers and Sloane are Growing Up Fast”
My daughter, Sloane, is officially busting out words on a regular basis. When she wants to hop into my arms, she announces “up!” When she wants to say hi to our lab, Mozzie, she says “Ozzie!” Water, of course, is “Wowie.” Lots and lots… Continue Reading “Gamestormers and Baby Sloane are Talking”
My daughter, Sloane, has been flirting with taking her first steps these past few weeks. She easily pulls herself up from sitting, wobbles a bit, and then sits down. Each time, she cracks a smile… almost as if she knows that she can do… Continue Reading “Gamestormers (and Sloane) Took Their First Steps”
Unless you’ve been without internet access for the past three months, there’s a good chance you’ve stumbled upon Wordle, the addictive, once-a-day word puzzle game that is one part Mastermind, one part Hangman. Although Wordle itself is not a new game concept per se,… Continue Reading “Lessons We Can Learn from from Wordle”
Although it is always exciting to see your baby hit milestones, I do think that baby Sloane’s most recent accomplishment is a bit concerning. Sloane is standing on her own. Don’t get me wrong – I’m happy! But it’s the way in which she’s… Continue Reading “Sloane & Gamestormers Stand on Their Own”
One of the best parts about designing a game is the act of creating a world where the game lives. Deciding how your game inhabits the world and how your mechanics align with the characters, setting, and events of the world you’ve created. As… Continue Reading “Building Your Game Lore”