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Using Game Design & Gamestormers to Teach Any Subject

Gamestormers Assets

When I present ideas about how to design games to various organizations and educators, a common question pops up: but how does game design fit MY subject area or age level? Incredibly, game design and playful learning integrate seamlessly into teaching just about anything.… Continue Reading “Using Game Design & Gamestormers to Teach Any Subject”

Gamestormers at Madison Protospiel 2022

Protospiel Madison

Last year, I attended my first Protospiel event in Madison, WI. For those of you who might not be familiar, a protospiel is a gathering of board/card game designers, playtesters, publishers, and media members all trying out each others’ game prototypes. The system is… Continue Reading “Gamestormers at Madison Protospiel 2022”

Gamestormers and Sloane are Growing Up Fast

My daughter, Sloane, recently turned a year-and-a-half old. Although it may not seem like a very big milestone, I am incredibly impressed with how much she has changed in the past few months. Sloane repeats and remembers so many different phrases, like calling our… Continue Reading “Gamestormers and Sloane are Growing Up Fast”

Gamestormers and Baby Sloane are Talking

Sloane and Gamestormers

My daughter, Sloane, is officially busting out words on a regular basis. When she wants to hop into my arms, she announces “up!” When she wants to say hi to our lab, Mozzie, she says “Ozzie!” Water, of course, is “Wowie.” Lots and lots… Continue Reading “Gamestormers and Baby Sloane are Talking”

Gamestormers (and Sloane) Took Their First Steps

My daughter, Sloane, has been flirting with taking her first steps these past few weeks. She easily pulls herself up from sitting, wobbles a bit, and then sits down. Each time, she cracks a smile… almost as if she knows that she can do… Continue Reading “Gamestormers (and Sloane) Took Their First Steps”

Lessons We Can Learn from from Wordle

Unless you’ve been without internet access for the past three months, there’s a good chance you’ve stumbled upon Wordle, the addictive, once-a-day word puzzle game that is one part Mastermind, one part Hangman. Although Wordle itself is not a new game concept per se,… Continue Reading “Lessons We Can Learn from from Wordle”

Sloane & Gamestormers Stand on Their Own

Although it is always exciting to see your baby hit milestones, I do think that baby Sloane’s most recent accomplishment is a bit concerning. Sloane is standing on her own. Don’t get me wrong – I’m happy! But it’s the way in which she’s… Continue Reading “Sloane & Gamestormers Stand on Their Own”

Building Your Game Lore

One of the best parts about designing a game is the act of creating a world where the game lives. Deciding how your game inhabits the world and how your mechanics align with the characters, setting, and events of the world you’ve created. As… Continue Reading “Building Your Game Lore”

Gamestormers at Protospiel Madison

One of the best parts about the game creation journey has been the people I meet along the way, as well as embracing new adventures in the field. On a whim, I signed up for what is referred to as a “protospiel,” or an… Continue Reading “Gamestormers at Protospiel Madison”

Crawling Before You Walk with Live Playtests and Babies

My daughter is mere days away from becoming a full, crawling baby. I always comment to my wife that it feels like we just brought her home from the hospital, yet it was nearly eight months ago. Eight! It’s unbelievable to me how easily… Continue Reading “Crawling Before You Walk with Live Playtests and Babies”