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Crawling Before You Walk with Live Playtests and Babies

My daughter is mere days away from becoming a full, crawling baby. I always comment to my wife that it feels like we just brought her home from the hospital, yet it was nearly eight months ago. Eight! It’s unbelievable to me how easily… Continue Reading “Crawling Before You Walk with Live Playtests and Babies”

Killing Your Darlings in Game Design

If you’ve ever engaged in writing, design, filming, and really ANY creative endeavor – you have probably heard the phrase “kill your darlings.” In short, to kill your darlings is to destroy something that you spent hours lovingly crafting. It might be words on… Continue Reading “Killing Your Darlings in Game Design”

Good Designers Listen. Great Designers Listen and Grow.

I’ve been incredibly lucky to learn from a variety of colleagues during my time in education, game design, and much more. If you’ve ever caught my podcast, you’ll notice that I frequently cite Gabe Barrett of Board Game Design Lab and his podcast for… Continue Reading “Good Designers Listen. Great Designers Listen and Grow.”

Using Early Feedback to Enhance a Game

I don’t know if there is a greater high in the game design world than getting playtest feedback from players, especially those who aren’t your family or friends. Don’t get me wrong – my closest friends and relatives have been INCREDIBLY helpful in shaping… Continue Reading “Using Early Feedback to Enhance a Game”

Digitizing Gamestormers on Tabletopia

This past week has been an absolute thrill in terms of the development of Gamestormers. For starters, I shipped out over 20 copies of the physical Gamestormers prototype to playtesters across the United States. I’ve dabbled in using a combination of Stamps.com and my… Continue Reading “Digitizing Gamestormers on Tabletopia”

It Takes a Village to Make a Game

I’m incredibly fortunate to have a family who supports my dream of making Gamestormers a reality. Whether it is sharing social media posts, telling friends about the game’s progress, or lending a hand with baby Sloane or Mozzie the pup, my parents, in-laws, and… Continue Reading “It Takes a Village to Make a Game”

The Excitement of Unboxing – Babies, Board Games & More!

It’s 11:30 PM at night, and I can hardly sleep. No, my nearly 5-month-old daughter, Sloane, is fast asleep. My black lab, Mozzie, is under our kitchen table in a heap. So why am I still up? Adrenaline. Excitement. The joy of unboxing something… Continue Reading “The Excitement of Unboxing – Babies, Board Games & More!”

Enjoying the Journey With Gamestormers and Baby Sloane

Earlier this week, I hosted the weekly Gamestorming livestream with my lead artist and guest, Vika Fajardo. She shared some of the key aspects of finding success on creative projects, and one she emphasized really resonated with me: enjoying the journey. Too often, we… Continue Reading “Enjoying the Journey With Gamestormers and Baby Sloane”

Kids – and game kits – are a beautiful mess

During the past year, my wife and I decided to go all in on the new adventures. We picked up our adorable black lab, Mozzie, in September of 2020. In January of 2021, I started work on my first commercial board game, Gamestormers. And,… Continue Reading “Kids – and game kits – are a beautiful mess”

Designing for Your End Users – True for Games AND Babies

Baby Sloane helped her mom and dad play Gamestormers, our board game coming out next year, this past weekend. It was so fantastic seeing the creative games made, the strategies discussed, and also what changes I still needed to make to fine-tune the game… Continue Reading “Designing for Your End Users – True for Games AND Babies”